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January 17, 2010

Comments

Gensington1

Perfect review. I have not even finished the game and I very much agree with all that you had said. I am towards the end of the third disc; and I must say that I hate how your party is split up into segments of two people for most of this disc. I do also have a strange inclination to finish said game, but other than to get it over with can't quite say why.

Love the egg system, does this mean you rate the game 7/12?

Billy

Indeed a 7 out of 12 or .583 if you prefer decimal.

Lostchocolatelab

I played about 4 hours into the story...which is about as long as I can commit to a 60hr+ game regardless of how good it is. (60hr for me doesn't come easily.)
Definitely cut from the same cloth as FF, sprawling epic drama!

I agree with your sound design summary for the most part. I found that during gameplay they chose to lean heavily on Iconic sound with very little variance...likely (as you say) due to space neccessary for 1000's of sounds.

I did however find that in the recurring sounds such as beginning a battle, sword impacts, taunts, etc. that hearing the same things over and over...while certainly helps to cement the idea of a sound (and don't get me wrong, these are EXACTLY the right sound) also was distracting from a sound perspective due to the repetition.

Understandably it can't always be helped when trying to meet memory budgets...but at the same time it's an aesthetic that doesn't lend itself to the "sonic realism" you mentioned.

As a side note, there's a video sound study I did for the game viewable over here:
http://vimeo.com/7552286

Cool interactive bell thingy at the playground.

Thanks for the review, now I know what i'm (not) missing!
-lcl

Billy

I agree that the recurring sounds that began the battle sequences were distracting from their repetitive nature and I do admit that it does lend itself to a unnatural reality. Granted, beyond the artificiality of repetition, the sounds were very true to life rather than imaginative and fictional, which is another attribute of many modern games. I tend to play games to get out of my physical world and all too often games recreate the possible rather than the unknown.

About your sound study. I did find the footsteps very interesting. Not only were they very well mixed and wonderfully performed, but they transferred beautifully from one terrain from the next. Did you do this for a school?

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Mind Spurts

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